5 FATOS FáCEIS SOBRE THE FIRST BERSERKER: KHAZAN DESCRITO

5 fatos fáceis sobre The First Berserker: Khazan Descrito

5 fatos fáceis sobre The First Berserker: Khazan Descrito

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A clara inspiraçãeste de modo a isso foi Nioh, que igualmente utiliza 1 sistema natural semelhante, mas isso tira 1 pouco do charme por 1 Souls e a graça de explorar um mundo interconectado e parecer caminhos bem escondidos entre as áreas.

It's more that having been spoiled by all the accoutrements of the modern soulslike—elaborate NPC quests, secrets, exploration—Khazan and its no frills linear structure can feel basic at times.

It's also what I love most about The First Berserker: Khazan. Like many soulslikes in recent years, Khazan apes quite a few of Sekiro's more-than-familiar combat mechanics—whether deflecting to build a gauge and stagger a boss, or avoiding unblockable attacks that flash red.

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Recomendo a aventura de modo a todos qual procuram um jogo do ação desafiante, usando visuais por anime atraentes e um desempenho bom e que não vai “derreter” seu PC nos momentos mais intensos.

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Isso porque, apesar por ter propriedades tais como combates punitivos e de que dependem natural do gerenciamento por estamina e ambientes utilizando Porreiro design e atalhos interessantes, eles nãeste trazem Praticamente as ferramentas que ajudam a dar personalidade ao game.

The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.

Don't get me wrong; the combat is still very well designed, and 90% of missions primarily consist of that, so if you're enjoying smacking enemies around it might not bother you too much.

O finesse do animaçãeste 3D no finesse cel shading implementado usando a tecnologia Unreal Engine oferece deslumbrantes cenários para de que os jogadores sintam tais como se estivessem assistindo a uma animação.

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After all, Khazan has some real difficulty spikes. Especially when it wants you to engage with a new system, such as dodging and dealing with status effects, or proper parrying. Besides simple timed-deflections, Khazan uses the red unblockable attacks from Sekiro, but here you can actually parry them The First Berserker: Khazan with a counterattack to deal massive stamina damage, provided you're willing to take a risk on tricky timing.

Since skills don't consume stamina, you use them to supplement attacking and defending like little cheats, letting you throw out combos almost like a fighting game to deal as much damage as you can in a short window.

It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.

General Khazan is a little like Guts, actually—at least in the fact that he says very little—and this is a revenge story after all. It's got some fun twists and turns, and I'm sure it'll be enjoyable for Dungeon Fighter Online fans, but Khazan is too damn flat and unexpressive as a protagonist for me.

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